Michael Huth
Michael Huth
  • Видео 664
  • Просмотров 1 219 620
Invitation for Flashback Symposium 2024
Flashback party takes place from 14.-16. June 2024 in Plauen (Germany).
Visit www.flashback-event.de/ for Infos.
Credits for this invitro
Code: void256
Musik: Zigmazeven
Additional GFX: Mauvau and 2nd Moon
Просмотров: 164

Видео

tdh_demo V2 tech demo (Take it to the RRedline) on Rendition Verite
Просмотров 372 месяца назад
tdh_demo V2 run on Rendition Verite V2200. Even with Midas 1.03ß installed, I could not get any music in this demo. 8 May 1998 Original readme: Version 2 of tdh_demo demo for competition Readme Demo requires midas13 sound driver to be installed and an awesome Rendition based gfx card. Demo by Travis Hopkins for rendition competition 1025 Sanmarco Rd Virginia Beach Va 23456 (757)721-6476 dhopkin...
R3 tech demo (Take it to the RRedline) on Rendition Verite
Просмотров 322 месяца назад
R3 tech demo from the Take it to the RRedline competition on Rendition Verite V2200. 8 May 1998 Original readme: R3 Copyright ©1998 Chris Lundie "Take It To The RRedline" contest entry Version 1.02 Build instructions are in the SOURCE directory. Legal stuff is in the file LICENSE.TXT. Requirements Windows 95 Rendition Verite V2000-based video board 16-bit sound card for digital sound (optional)...
n-Cubed Final (Take it to the RRedline) on Rendition Verite
Просмотров 642 месяца назад
n-Cubed Final tech demo made for Take it to the RRedline competition. 8 May 1998 Original readme: n-Cubed by aXon [raymond chan] "It's a Multidimensional World Out There" Semifinalist Contribution A few notes... n-Cubed now REQUIRES a v2x00 to run. Trying to run this on a V1000 will not give you nice little error boxes... it will crash your computer. I've only been able to run this final versio...
Cartoon Tech Demo (Take it to the RRedline), Cel Shading on Rendition Verite
Просмотров 432 месяца назад
This tech demo shows cel shading on a Rendition Verite 3d accelerator. The demo can show models in WaveFront format. The video shows the Cow model. From 26 Apr 1998. Cel Shading: en.wikipedia.org/wiki/Cel_shading Original readme: Rendition programming contest entry Contact info Kelvin McDowell 930 Cambie St. Suite 2302 Vancouver, BC v6b 5x6 (604)683-2307 toplabs@null.net Controls Alt-f4 to quit...
RRide V3 on Rendition Verite 2200 (Take it to the RRedline)
Просмотров 1203 месяца назад
Thanks to @WhatTheHex for sourcing this tech demo. Original readme: 24 may 1998 Take it to the RRedline Demo entry. (version 3) (includes only updated files, install/copy to same directory as previous version) Demo name: RRide ............................................................... (version2)NOTE!! Code cleaned, effect added since last version! (version3)Minor changes, some background e...
NVIDIA TechDemo X-Isle on GeForce4 MX460
Просмотров 733 месяца назад
X-Isle Benchmark V1.02 is (C) 2000 Crytek Studios X-Isle was released as tech demo for Geforce256 and Geforce 2. It shows the cutting edge feature of CryENGINE. Recommended hardware is a Geforce2, Pentium II 333 MHz, 64 MB RAM. The scenes compare: - texturing with vertex lighting - bumpmapping with per pixel lighting - environment cubemapping in refraction mode - environment cubemapping in refl...
NVIDIA TechDemo X-Isle on GeForce 2 GTS
Просмотров 933 месяца назад
X-Isle Benchmark V1.02 is (C) 2000 Crytek Studios X-Isle was released as tech demo for Geforce256 and Geforce 2. It shows the cutting edge feature of CryENGINE. Recommended hardware is a Geforce2, Pentium II 333 MHz, 64 MB RAM. The scenes compare: - texturing with vertex lighting - bumpmapping with per pixel lighting - environment cubemapping in refraction mode - environment cubemapping in refl...
NVIDIA TechDemo X-Isle on GeForce 256 DDR
Просмотров 1243 месяца назад
X-Isle Benchmark V1.02 is (C) 2000 Crytek Studios X-Isle was released as tech demo for Geforce256 and Geforce 2. It shows the cutting edge feature of CryENGINE. Recommended hardware is a Geforce2, Pentium II 333 MHz, 64 MB RAM. Though, the demo also runs on Geforce256 with a lower performance. The scenes compare: - texturing with vertex lighting - bumpmapping with per pixel lighting - environme...
toys by Gods (pc demo)
Просмотров 1,1 тыс.4 года назад
toys was first presented at Trip 1999 and ranked 1st place in the pc 3d accelerated demo compo. www.pouet.net/prod.php?which=710 Captured from Slot-A Athlon 800 MHz, 3dfx Voodoo5, EWS64XL.
Corona Quarantine Session with DJ Carol Campos @ São Paulo
Просмотров 3394 года назад
This session was conducted at 2. May 2020 in São Paulo as a relief show during the corona quarantine. djcarolcampos/ soundcloud.com/djcarolcampos #djcarolcampos #stayinside #didi
Hit Mix 4 by Blazon (C64 Music Collection)
Просмотров 5954 года назад
Third party contribution by Baracuda. Hit Mix 4 was released in 2009 by Blazon. Mix bei Dr. J, Idea by Baracuda. Includes the two bonus tracks. csdb.dk/release/?id=76830
Hit Mix 3 by Art Design (C64 Music Collection)
Просмотров 4914 года назад
Third party contribution by Baracuda. Hit Mix 3 was released in May 1996 by Art Design: csdb.dk/release/?id=48381
Hit Mix 2 by Art Design (C64 Music Collection)
Просмотров 3044 года назад
Hit Mix 2 by Art Design (C64 Music Collection)
GameTro by Blazon (C64 Intro)
Просмотров 2584 года назад
GameTro by Blazon (C64 Intro)
Hit Mix 1
Просмотров 2944 года назад
Hit Mix 1
Stargunner self running demo (pc game)
Просмотров 5435 лет назад
Stargunner self running demo (pc game)
Motoracer 2 preview 08/1998 (EA)
Просмотров 5135 лет назад
Motoracer 2 preview 08/1998 (EA)
Shattered Nations preview 09/1995 (Blizzard)
Просмотров 4995 лет назад
Shattered Nations preview 09/1995 (Blizzard)
Pax Imperia 2 Preview 09/1995 (Blizzard)
Просмотров 2175 лет назад
Pax Imperia 2 Preview 09/1995 (Blizzard)
Diablo Preview 09/1995 (Blizzard)
Просмотров 2195 лет назад
Diablo Preview 09/1995 (Blizzard)
Descent Soundtrack on Guillemot Maxi Sound 64 Home Studio
Просмотров 2,6 тыс.5 лет назад
Descent Soundtrack on Guillemot Maxi Sound 64 Home Studio
Descent Soundtrack on Yamaha DB60XG
Просмотров 1,5 тыс.5 лет назад
Descent Soundtrack on Yamaha DB60XG
Bogus Party III Video by Bogus Device (pc demo)
Просмотров 1645 лет назад
Bogus Party III Video by Bogus Device (pc demo)
Wicked intro - Top Duck 2 C64
Просмотров 6516 лет назад
Wicked intro - Top Duck 2 C64
The Whiz-zards Association [TWA] intro - Super Sex Games II C64
Просмотров 1,4 тыс.6 лет назад
The Whiz-zards Association [TWA] intro - Super Sex Games II C64
World Cracking Federation intro - Block Out C64
Просмотров 1,4 тыс.6 лет назад
World Cracking Federation intro - Block Out C64
Untouchable Cracking Force intro - Dr. Ruth's Game Of Good Sex C64
Просмотров 1 тыс.6 лет назад
Untouchable Cracking Force intro - Dr. Ruth's Game Of Good Sex C64
Untouchable Cracking Force [UCF] intro - Ultima I C64
Просмотров 8076 лет назад
Untouchable Cracking Force [UCF] intro - Ultima I C64
The Wanderer Group & The Pentacle intro - Giana Sisters C64
Просмотров 4716 лет назад
The Wanderer Group & The Pentacle intro - Giana Sisters C64

Комментарии

  • @AlfredoAntonioMartinez
    @AlfredoAntonioMartinez 2 дня назад

    It is amazing what they can do with the limitation of the hardware, I was an user of the FastTracker 2 and I always be amazed what a powerfull software can only be stored in a 1.44mb floppy disk. now I am using the Windows port of Fast Tracker 2 and only take 4mb, and still be a piece of art of software.

  • @cdnkarasu
    @cdnkarasu 8 дней назад

    Would love to see their source code.

  • @GhettoCribes
    @GhettoCribes 10 дней назад

    Sweeet! I had the same SoundCard - Loved it, miss it

  • @NikoTheGamerBorn1973
    @NikoTheGamerBorn1973 14 дней назад

    A long time ago... ^^

  • @jesperjohnsen5336
    @jesperjohnsen5336 14 дней назад

    ❤❤

  • @dkoerner
    @dkoerner 18 дней назад

    Thanks for uploading. This is what got me into demo coding back then. My first mekka was 99 and I alwys regretted not having been there 98 when there was a bit more glow from the old days. While watching I started wondering why I was so excited about this demo. Then the credit section started and I realized that this was always the best part of the demo to me because of the music and the emotion it carried.

  • @Alianger
    @Alianger 19 дней назад

    I wonder what this looks like on the voodoo 1

  • @ProBloggerWorld
    @ProBloggerWorld 23 дня назад

    It was an exciting time for computers when visual effects had an impact on people because, back then, real-time visuals needed a lot of trickery around hardware limitations. In other words, demo coders had challenges breaking the barriers. Fun fact: the start screen here, with the direct comparison of 386 and 486, gave me even more thrills than the demo itself. I owned a 486 DX 2/66 and later upgraded to a 486 DX 3/100. I have fond memories of these two machines and was incredibly proud to have owned a 486 DX/2 when DOOM came out and had a significant edge over my 386 friends. 😁

  • @lucianoseibel
    @lucianoseibel 27 дней назад

    I was there Gandalf! Was thousend years ago! eheheeh

  • @NexXxus86
    @NexXxus86 Месяц назад

    Armada E500

  • @woot000
    @woot000 Месяц назад

    2:29 wtf crazy frog

  • @Zerbey
    @Zerbey Месяц назад

    29 years later this is still damn impressive, I remember my poor little 486-33 trying its hardest to render this back in 1995!

  • @GeorgeTsiros
    @GeorgeTsiros Месяц назад

    Lev, you're the fucking man. 15 years later, the riffs still rip.

  • @MattSomethingOrOther
    @MattSomethingOrOther Месяц назад

    *Before anti-aliasing was a thing*

  • @Taylor377
    @Taylor377 Месяц назад

    Best intro ever…remember installing a generic video card but with 3dfx chip, went from full flat alleyway to mirror finish like in this video, I just felled out of my chair….Good Times

  • @hansdegroot652
    @hansdegroot652 Месяц назад

    On pcdemos are just cheats

  • @laszloposzmik5829
    @laszloposzmik5829 Месяц назад

    I have got this one in Mission A.D. crack. It could be kind of strange but i still listening it after 34 years.

  • @Tone--hs7ds
    @Tone--hs7ds Месяц назад

    Loved it back then an still do. Robin Wünderlich aka The Dark Angle was a fantastic cracker on C64 (Dynamic Duo) and on Amiga (Quartex). So sad Hans-Jürgen Grahl aka The Executor had an accident and passed away

  • @poofygoof
    @poofygoof Месяц назад

    happy may 1st to all who still celebrate.

  • @ruffie326
    @ruffie326 Месяц назад

    This brings back memories. Used to run this over and over again to admire the awesome soundtrack and to admire what was possible on my PC (I think I ran this on my 486dx4 with a soundblaster pro?). Thanks for sharing

  • @mgrinz.ireneuszukaszdzitko1348
    @mgrinz.ireneuszukaszdzitko1348 Месяц назад

    Very classic's picture and bitmap - line also vector object animation in 3D create positive demoscene computer multimedia film. Pleasure music with rythm, view impress is revelation.🎞⌨👏😇😯

  • @RalfKraus
    @RalfKraus Месяц назад

    Würde echt Mega gerne nochmal ne Demo Party besuchen… meine letzte war glaube ich die WIRED 98

  • @Schule04
    @Schule04 Месяц назад

    The music is "The Jungle Escape" by ArchAngel

  • @munxcorp
    @munxcorp 2 месяца назад

    Man, 90s tech demos could get weird

  • @Schule04
    @Schule04 2 месяца назад

    Is it supposed to look corrupted?

    • @MichaelHuth
      @MichaelHuth 2 месяца назад

      This demo takes the current desktop content as texture. I think this is intended.

  • @MrSamsung669
    @MrSamsung669 2 месяца назад

    Please make more goofy spinning cow videos

  • @chattrakussatrio3165
    @chattrakussatrio3165 2 месяца назад

    I played it 23 years ago 🥹

  • @ivanbuendiaaguilar9588
    @ivanbuendiaaguilar9588 2 месяца назад

    Hey, was this with Gravis Ultrasound PNP with AMD Interwave chip or was it with the classic Gravis Ultrasound with GF1 chip? I am looking for the clear differences between the 2 and for many things I think that the classic or extreme ultrasound is much better than the PNP.

    • @MichaelHuth
      @MichaelHuth 2 месяца назад

      The sound card was a GUS Classic with GF1 chip.

  • @krispykush313
    @krispykush313 2 месяца назад

    Being from USA it's interesting to see the Euro / FAC import intro for the 1st time.

  • @Elias_Halloran
    @Elias_Halloran 2 месяца назад

    damn, I played after release, then again 18 years later, but finally it seems I am done with this game, though I still listen to the songs and soundtracks from the game on RUclips. excellent game. I'm a big fan of the old models.

  • @Tronnus
    @Tronnus 2 месяца назад

    9 minutes of demo and 7 and a half minutes of credits lol

  • @pacocarrion7869
    @pacocarrion7869 2 месяца назад

    1999 released this demo scene, it's impressive that after 25 years the basic things of 3D still without changes.

  • @MikkoSaarela-ct9mw
    @MikkoSaarela-ct9mw 2 месяца назад

    ❤Still here.

  • @gurujoe75
    @gurujoe75 2 месяца назад

    That demo required really expensive HW on the CPU, graphics card and of course audio side. Ironically, a year later the ridiculously cheap Playstation 1 came on the market, which literally decimated that PC HW.

  • @fcycles
    @fcycles 2 месяца назад

    favorite part of the song... 4:41-5:07.... happen to be The GREETINGS part! :D

  • @rommix0
    @rommix0 3 месяца назад

    Such a goofy sound setup. I know people absolutely hate it, but for some reason I find that the Ensoniq Soundscape has some charm in how it does Sound Blaster emulation.

  • @blazer007
    @blazer007 3 месяца назад

    The House Techno Demo blew my mind when I saw it in the early 90's on my 386. What an incredible time to be alive! Computers may be 1,000,000 more powerful now but the WoW factor is gone. Same is true with those who were part of the golden age of home computing in the late 70's and early 80's. The systems were new and exciting and we marveled at what they could do, something kids today will never really experience while glued to their smartphones.

  • @WhiteMagicRaven
    @WhiteMagicRaven 3 месяца назад

    @MichaelHuth Hello, can you please share this version for vogons community? there is Rendition Verite Wrapper (RReady) we will be glad to add this to it and run at any new Windows System.

  • @stevenpavelish6017
    @stevenpavelish6017 3 месяца назад

    Awesome intro

  • @Schule04
    @Schule04 3 месяца назад

    Reminds me of tempest 2000 on jaguar.

  • @liukang85
    @liukang85 3 месяца назад

    looking pretty impressive for MS DOS

  • @marquisor
    @marquisor 3 месяца назад

    Wieder coole Grabs! Danke :)

  • @mariol.6714
    @mariol.6714 3 месяца назад

    Hey. Greetings to you and all the best... Derek.B/CRAZY/CENSOR/ACTION

  • @MichaelHuth
    @MichaelHuth 3 месяца назад

    This concludes the series of videos showing graphic cards performance on X-Isle. The GF4 MX460 is at its core a Direct3D7 card only. Some more details for comparison (pixel pipelines : texture mapping units : render output units): GF 256 4:4:4, GF2 GTS 4:8:4, GF4 MX 2:4:2. Still, with half of the output stages the last GF4 MX 460 outperforms a regular GF2 easily, due to clock rates and much better memory controller.

  • @piotrzuber7889
    @piotrzuber7889 3 месяца назад

    Tresspasser :)

  • @MrMilli
    @MrMilli 3 месяца назад

    Environment mapping scenes are 4 times faster than on the GeForce 256. Amazing progress.

    • @MichaelHuth
      @MichaelHuth 3 месяца назад

      @MrMilli I checked also against a GF2 MX400 and it also does not show a noticable slowdown if environment mapping is visible. Seems to be a really different performance behavior on the GF 256.

    • @MrMilli
      @MrMilli 3 месяца назад

      @@MichaelHuth The feature is called Cube Environment Mapping but I can't find any info about why it's so much faster on the GF2. The pipeline must have proper/better acceleration for it or something.

  • @SianaGearz
    @SianaGearz 3 месяца назад

    Slow Chromosaurus. I wonder what causes it specifically? Do they have to compute all vertices for that one on the CPU? OpenGL supports accelerated generation of texture coordinates, but i don't know whether d3d7 has that capability. Is it an indirect blit roundtrip issue to create the environment map texture?

    • @MichaelHuth
      @MichaelHuth 3 месяца назад

      I think that the main reason is that the GeForce 256 has a single texture mapping unit per pixel pipeline. I will capture another run with a Geforce 2 GTS that has two texture mapping units per pixel pipeline. This should really give a difference for the environment mapped scenes.

    • @SianaGearz
      @SianaGearz 3 месяца назад

      @@MichaelHuth I'd like to suggest that it's not a multitexturing fillrate issue. Since the issue with exceptionally low framerate is disproportionate to pixel count, and occurs any time the chrome guy is in view, even at a great distance. Furthermore this effect is usualy single textured, looks like it here as well. Some more fundamental feature difference between GPU generations, perhaps.

    • @MichaelHuth
      @MichaelHuth 3 месяца назад

      @@SianaGearz Hmm, I think you are right.

  • @thegabe4569
    @thegabe4569 3 месяца назад

    Beautiful 👌

  • @alexdelarge7435
    @alexdelarge7435 4 месяца назад

    31 years later, and it's still incredible.

  • @Mirpurmad
    @Mirpurmad 4 месяца назад

    beautiful. played it back in late 90s